Thursday, January 14, 2010

Monotony.

Not much to report today. As usual, I spent most of my time playtesting Neverwhere yesterday. If I have to completely honest, I've come to dread the playtesting process the most. It is the most monotonous aspect of adventure game development. After a while, I get pretty sick of reading the same dialogue over and over again.

No comments:

Post a Comment